Abstract:On big screens in the digital age, CGI technologies such as 3D modeling, virtual photography, motion capture, synthesis technology, and AI imaging combine themselves with live performances, creating cinematic images with different forms and styles. Such a kind of digital performance based on “human-computer interaction” emphasizes an aesthetic of “perceptual realism”, which is different from the “photographic realism” in traditional films. It is easy to fall into the “uncanny valley” by blindly pursuing the realistic characters, which brings negative experience to the audience. While some other films can avoid, take advantage of, or even cross the “uncanny valley” to achieve positive performing effects. The “Uncanny Valley” effect on big screens in the digital age highlights the inevitability and necessity of human-computer interaction, integration and collaboration.
陈 涛. 论“人机交互”式数字电影表演——以“恐惑谷”效应为中心[J]. 华中师范大学学报(人文社会科学版), 2024, 63(4): 71-79.
Chen Tao. Cinematic Performance and Human-Computer Interaction in the Digital Age——From the Perspective of “Uncanny Valley”. journal1, 2024, 63(4): 71-79.